revision:
An HTML event can be something the browser or a user does, such as: an HTML web page has finished loading, an HTML input field was changed, an HTML button was clicked.
JavaScript provides code to be executed when events are detected.
HTML allows event handler attributes, with JavaScript code, to be added to HTML elements.
Examples: events
<div class="spec"> <button onclick="document.getElementById('event01').innerHTML=Date()"> The time is?</button><br><br> <a id="event01"></a> </div>
animationstart : CSS animation has started.
animationend : CSS animation is complete.
animationiteration : CSS animation is repeated.
<div> <div id="myDIV" onclick="myFunction()">Click me to start the animation.</div> </div> <style> #myDIV {width: 80%; height: 2vw; background: orange;position: relative; font-size: 1.2vw; padding:1.6vw; color:green;} @keyframes mymove { from {top: 0vw;} to {top: 10vw;} } </style> <script> const div1 = document.getElementById("myDIV"); function myFunction() { div1.style.animation = "mymove 4s 2"; } div1.addEventListener("animationstart", myStartFunction); div1.addEventListener("animationiteration", myRepeatFunction); div1.addEventListener("animationend", myEndFunction); function myStartFunction() { this.innerHTML = "The animation has started"; this.style.backgroundColor = "pink"; } function myRepeatFunction() { this.innerHTML = "The animation was played again"; this.style.backgroundColor = "lightblue"; } function myEndFunction() { this.innerHTML = "The animation has completed"; this.style.backgroundColor = "lightgray"; } </script>
animationName : the name of the animation; the animationName property is read-only and is the value of the animation-name CSS property.
Syntax : event.animationName
elapsedTime : the nummber of seconds an animation has been running; the elapsedTime property always returns "0" for the animationstart event. Its value is not affected if the animation is paused. The property is read-only.
Syntax : event.elapsedTime
pseudoElement : the name of the pseudo-element of the animation
oncopy : user copies the content of an element.
oncut : the user cuts an element's content.
onpaste : a user pastes content in an element.
<div> <input type="text" oncopy="copyClipboard()" value="try to copy me"> <p id="clip1"></p> <input type="text" oncut="cut()" value="Try to cut this text"> <p id="clip2"></p> <input type="text" onpaste="paste()" value="Paste something here" size="40"> <p id="clip3"></p> </div> <script> function copyClipboard() { document.getElementById("clip1").innerHTML = "You copied text!" } function cut() { document.getElementById("clip2").innerHTML = "You cutted text!"; } function paste() { document.getElementById("clip3").innerHTML = "You pasted text!"; } </script>
clipboardData : an object containing the data affected by the clipboard operation
ondrag : an element is dragged.
ondragend : the user has finished dragging the element.
ondragenter : the dragged element enters a drop target.
ondragleave : a dragged element leaves the drop target.
ondragover : the dragged element is on top of the drop target.
ondragstart : user starts to drag an element.
ondrop : dragged element is dropped on the drop target.
Drag the text up and down between the two rectangles:
Drag me!
<div> <p>Drag the text up and down between the two rectangles:</p> <div class="droptarget" ondrop="drop(event)" ondragover="allowDrop(event)"> <p ondragstart="dragStart(event)" ondrag="dragging(event)" draggable="true" id="dragtarget">Drag me!</p> </div> <p id="drag1"></p> <div class="droptarget" ondrop="drop(event)" ondragover="allowDrop(event)"></div> </div> <style> .droptarget {width: 10vw; height: 3.5vw; padding: 1vw; border: 0.1vw solid black;} #dragtarget{color: orangered;} </style> <script> /* Events fired on the drag target */ function dragStart(event) { event.dataTransfer.setData("Text", event.target.id); } function dragging(event) { document.getElementById("drag1").innerHTML = "The text is being dragged"; } /* Events fired on the drop target */ function allowDrop(event) { event.preventDefault(); } function drop(event) { event.preventDefault(); const data = event.dataTransfer.getData("Text"); event.target.appendChild(document.getElementById(data)); document.getElementById("drag1").innerHTML = "The text was dropped"; } </script>
Drag the text up and down between the two rectangles:
Drag me!
<div> <p>Drag the text up and down between the two rectangles:</p> <div class="droptarget" ondrop="drop(event)" ondragover="allowDrop(event)"> <p ondragstart="dragStart(event)" ondragend="dragEnd(event)" draggable="true" id="dragtarget2">Drag me!</p> </div> <p id="drag2"></p> <div class="droptarget" ondrop="drop(event)" ondragover="allowDrop(event)"></div> </div> <style> .droptarget {width: 10vw; height: 3.5vw; padding: 1vw; border: 0.1vw solid black;} #dragtarget2{color: blue;} </style> <script> function dragStart(event) { event.dataTransfer.setData("Text", event.target.id); document.getElementById("drag2").innerHTML = "Dragging started"; } function dragEnd(event) { document.getElementById("drag2").innerHTML = "Dragging ended."; } function allowDrop(event) { event.preventDefault(); } function drop(event) { event.preventDefault(); const data = event.dataTransfer.getData("Text"); event.target.appendChild(document.getElementById(data)); } </script>
dataTransfer: the data that is dragged or dropped
onblur : an element loses focus
onfocus : an element gets focus
onfocusin : an element is about to get focus
onfocusout : an element is about to lose focus
onblur
Enter your name:When you leave the input field, a function is triggered which transforms the input text to upper case.
onfocus
Enter your name:When the input field gets focus, a function changes the background-color.
onfocusin
Enter your name:When the input field gets focus, a function changes the background-color.
onfocusout
Enter your name:When you leave the input field, a function transforms the input text to upper case.
<div> <p>onblur</p> Enter your name: <input type="text" id="fname_1a" onblur="blurFunction()"> <p style="font-size:0.9vw;">When you leave the input field, a function is triggered which transforms the input text to upper case.</p> <p>onfocus</p> Enter your name: <input type="text" onfocus="focusFunction(this)"> <p style="font-size:0.9vw;">When the input field gets focus, a function changes the background-color.</p> <p>onfocusin</p> Enter your name: <input type="text" onfocusin="onfocusFunction(this)"> <p style="font-size:0.9vw;">When the input field gets focus, a function changes the background-color.</p> <p>onfocusout</p> Enter your name: <input type="text" id="fname_1aa" onfocusout="focusOutFunction()"> <p style="font-size:0.9vw;">When you leave the input field, a function transforms the input text to upper case.</p> </div> <script> function blurFunction() { let x = document.getElementById("fname_1a"); x.value = x.value.toUpperCase(); } function focusFunction(x) { x.style.background = "yellow"; } function onfocusFunction(x) { x.style.background = "green"; } function focusOutFunction() { let x = document.getElementById("fname_1aa"); x.value = x.value.toUpperCase(); } </script>
relatedTarget : the element that triggered the event
onblur : when an element loses focus.
onchange : the content of a form element changes (for "input", "select" and "textarea").
onfocus : an element gets focus.
onfocusin : when an element is about to get focus.
onfocusout : the element is about to lose focus.
oninput : the user input on an element.
oninvalid : an element is invalid.
onreset : a form is reset.
onsearch : the user writes something in a search field (for input ="search")
onselect : the user selects some text (for "input" and "textarea").
onsubmit : a form is submitted.
onblur
Enter your name:When you leave the input field, a function is triggered which transforms the input text to upper case.
onchange
Enter your name:When you leave the input field, a function is triggered which transforms the input text to upper case.
onfocus
onfocusin
Enter your name:When the input field gets focus, a function is triggered which changes the background-color.
onfocusout
Enter your name:When the input field gets focus, a function is triggered which changes the background-color.
oninput
Enter your name:When you leave the input field, a function is triggered which transforms the input text to upper case.
Write something in the text field to trigger a function.
oninvalid
If you click submit, without filling out the text field, an alert message will occur.
onreset
onsearch
Write something in the search field and press "ENTER".
onselect
onsubmit
<div class="spec"> <p>onblur</p> <a>Enter your name:</a><input type="text" id="fname" onblur="firstEvent()"> <p style="font-size: 0.9vw">When you leave the input field, a function is triggered which transforms the input text to upper case.</p> <p>onchange</p> <a>Enter your name:</a> <input type="text" id="fname1" onchange="secondEvent()"> <p style="font-size: 0.9vw">When you leave the input field, a function is triggered which transforms the input text to upper case.</p> <p>onfocus</p> <form>Choose which browser you prefer: <select id="browsers" onchange="preferedBrowser()"> <option value="Chrome">Chrome</option> <option value="Internet Explorer">Internet Explorer</option> <option value="Firefox">Firefox</option> </select> </form> <p>onfocusin</p> <a>Enter your name:</a><input type="text" onfocus="thirdEvent(this)"> <p style="font-size: 0.9vw">When the input field gets focus, a function is triggered which changes the background-color.</p> <p>onfocusout</p> <a>Enter your name:</a><input type="text" onfocusin="fourthEvent(this)"> <p style="font-size: 0.9vw">When the input field gets focus, a function is triggered which changes the background-color.</p> <p>oninput</p> <a>Enter your name:</a><input type="text" id="fullname" onfocusout="fifthEvent()"> <p style="font-size: 0.9vw">When you leave the input field, a function is triggered which transforms the input text to upper case.</p> <p>Write something in the text field to trigger a function.</p> <input type="text" id="myInput" oninput="inputEvent()"> <p id="event10"></p> <p>oninvalid</p> <div> <form action="/action_page.php" method="get"> <a>Name:</a> <input type="text" oninvalid="alert('You must fill out the form!');" name="fname" required> <input type="submit" value="Submit"> </form> <p style="font-size: 0.9vw">If you click submit, without filling out the text field, an alert message will occur.</p> </div> <p>onreset</p> <div> <form onreset="message()"> <a>Enter your name:</a><input type="text" size="20"> <input type="reset"> </form> </div> <p>onsearch</p> <div> <p>Write something in the search field and press "ENTER".</p> <input type="search" id="mySearch" onsearch="searchEvent()"> <p id="event11"></p> </div> <p>onselect</p> <div> <a> Select some of the text: </a><input type="text" value="How are you doing!" onselect="selectEvent()"> <p id="event12"></p> </div> <p>onsubmit</p> <div> <form onsubmit="confirmInput()" action="https://www.lwitters.com/"> <a>Enter your name: </a><input id="fname2" type="text" size="20"> <input type="submit"> </form> </div> </div> <script> function firstEvent() { var x = document.getElementById("fname"); x.value = x.value.toUpperCase(); } function secondEvent() { var x = document.getElementById("fname1"); x.value = x.value.toUpperCase(); } function preferedBrowser() { prefer = document.forms[1].browsers.value; alert("You prefer browsing internet with " + prefer); } function thirdEvent(x) { x.style.background = "yellow"; } function fourthEvent(x) { x.style.background = "lightgreen"; } function fifthEvent() { var x = document.getElementById("fullname"); x.value = x.value.toUpperCase(); } function inputEvent() { var x = document.getElementById("myInput").value; document.getElementById("event10").innerHTML = "You wrote: " + x; } function message() { alert("This alert box was triggered by the onreset event handler"); } function searchEvent() { var x = document.getElementById("mySearch"); document.getElementById("event11").innerHTML = "You are searching for: " + x.value; } function selectEvent() { document.getElementById("event12").innerText = "You selected some text!"; } function confirmInput() { fname = document.forms[4].fname2.value; alert("Hello " + fname + "! You will now be redirected to www.lwitters.com"); } </script>
onhashchange : there has been changes to the anchor part of a URL
Click the button to change the anchor part of the current URL to #part5
<div class="spec"> <p>Click the button to change the anchor part of the current URL to #part5</p> <button onclick="changePart()">Try it</button> <p id="event_010"></p> </div> <script> // Using the location.hash property to change the anchor part function changePart() { location.hash = "part5"; var x = location.hash; document.getElementById("event_010").innerHTML = "The anchor part is now: " + x; } // Alert some text if there has been changes to the anchor part //function changeFunction() { //alert("The anchor part has changed!"); //} </script>
newURL : the URL of the document, after the hash has been changed
oldURL : the URL of the document, before the hash was changed
oninput: the content (value) of an input element is changed.
Write something in the text field to trigger a function.
<div class="spec"> <p>Write something in the text field to trigger a function.</p> <input type="text" id="myInput1" oninput="inputFunction()"> <p id="event_020"></p> </div> <script> function inputFunction() { let text_input = document.getElementById("myInput1").value; document.getElementById("event_020").innerHTML = "You wrote: " + text_input; } </script>
data : the inserted characters
dataTransfer : an object containing information about the inserted/deleted data
inputType : the type of the change (i.e "inserting" or "deleting")
isComposing : if the state of the event is composing or not
onkeydown : when the user is pressing a key down.
onkeyup : the user releases a key.
onkeypress : the moment the user starts pressing a key.
A function is triggered when the user is pressing a key in the input field.
A function is triggered when the user releases a key in the input field. The function transforms the character to upper case.
Enter your name:A function is triggered when the user is pressing a key in the input field.
<div> <p>A function is triggered when the user is pressing a key in the input field.</p> <input type="text" onkeydown="keyDown()"> <p id="key1" style="color:red"></p> </div> <div> <p>A function is triggered when the user releases a key in the input field. The function transforms the character to upper case.</p> <a>Enter your name: </a><input type="text" id="fname4" onkeyup="keyUp()"> </div> <div> <form> <a>Enter your name: </a> <input type="text" name="myInput" id="key2" onkeyup="writeMessage()" size="15"> <input type="text" id="key3" name="mySecondInput" size="20"> </form> </div> <div> <p>A function is triggered when the user is pressing a key in the input field.</p> <input type="text" onkeypress="keyPress()"> <p id="key4" style="color:blue"></p> </div> </div> <script> function keyDown() { // alert("You pressed a key inside the input field"); document.getElementById("key1").innerHTML = "You pressed a key inside the input field"; } function keyUp(){ var Ax = document.getElementById("fname4"); Ax.value = Ax.value.toUpperCase(); } function writeMessage() { document.getElementById("key3").value = document.getElementById("key2").value; } function keyPress() { // alert("You pressed a key inside the input field"); document.getElementById("key4").innerHTML = "You pressed a key inside the input field"; } </script>
altKey : if the ALT key was pressed
code : the code of the key that triggered the event
ctrlKey : if the CTRL key was pressed
isComposing : if the state of the event is composing or not
key : the value of the key that triggered the event
location : the location of a key on the keyboard or device
metaKey : if the META key was pressed
repeat : if a key is being hold down repeatedly, or not
shiftKey : if the SHIFT key was pressed
onclick : the event occurs when the user clicks on an element.
oncontextmenu: the user right-clicks on an element to open a context menu.
The contextmenu attribute only works in Firefox!!
ondblclick: the user double-clicks on an element.
onmousedown : the user presses a mouse button over an element.
onmouseup : the user releases a mouse button while over an element.
onmouseenter : the pointer moves onto an element.
onmouseleave : the pointer moves out of an element.
onmousemove : the pointer is moving while it is over an element.
onmouseover : when the pointer is moved onto an element or one of its children.
onmouseout : the user moves the mouse pointer out of an element or one of its children.
onclick
ondblclick
double-click this paragraph to trigger a function.
mousedown - mouseup
Click the text! The mouseDown() function is triggered when the mouse button is pressed down over this paragraph, and sets the color of the text to red. The mouseUp() function is triggered when the mouse button is released, and sets the color of the text to green.
Click this text to change the color. A function, with parameters, is triggered when the mouse button is pressed down, and again, with other parameters, when the mouse button is released.
Click this text (with one of your mouse-buttons). Read alert!!
0 specifies the left mouse-button
1 specifies the middle mouse-button
2 specifies the right mouse-button
onmouseenter - onmouseleave
The function bigImg() is triggered when the user moves the mouse pointer onto the image.
The function normalImg() is triggered when the mouse pointer is moved out of the image.
movemouse
Mouse over the rectangle above, and get the coordinates of your mouse pointer.
When the mouse is moved over the div, the p element will display the horizontal and vertical coordinates of your mouse pointer, whose values are returned from the "clientX" and "clientY" properties on the MouseEvent object.
onmouseover - onmouseout
Mouse over this text - onmouseover
<div class="spec"> <p>onclick</p> <button onclick="this.innerHTML=Date()">The time is?</button> <p>ondblclick</p> <p ondblclick="doubleClick()" style="font-size: 1vw; margin-left:2vw;">double-click this paragraph to trigger a function.</p> <p style="color:red; font-size: 1vw;" id="event02"></p> <p>mousedown - mouseup</p> <p class="spec" id="event03" onmousedown="mouseDown()" onmouseup="mouseUp()" style="font-size: 1vw;"> Click the text! The mouseDown() function is triggered when the mouse button is pressed down over this paragraph, and sets the color of the text to red. The mouseUp() function is triggered when the mouse button is released, and sets the color of the text to green.</p> <p class="spec" onmousedown="myFunction7(this,'red')" onmouseup="myFunction7(this,'blue')"style="font-size: 1vw;"> Click this text to change the color. A function, with parameters, is triggered when the mouse button is pressed down, and again, with other parameters, when the mouse button is released.</p> <p class="spec" onmousedown="WhichButton(event);"style="font-size: 1vw;">Click this text (with one of your mouse-buttons). Read alert!!</p> <p class="spec-2"style="font-size: 1vw;"> 0 specifies the left mouse-button<br> 1 specifies the middle mouse-button<br> 2 specifies the right mouse-button </p> <p>onmouseenter - onmouseleave</p> <div> <img class="spec" onmouseenter="bigImg(this)" onmouseleave="normalImg(this)" border="0" src="../../pics/zoom-in.png" alt="zoom-in" width="32" height="32"> <p style="margin-left: 2vw; font-size: 1vw;">The function bigImg() is triggered when the user moves the mouse pointer onto the image.</p> <p style="margin-left: 2vw; font-size: 1vw;">The function normalImg() is triggered when the mouse pointer is moved out of the image.</p> </div> <p>movemouse</p> <div class="spec"> <div id="event04" onmousemove="moveMouse(event)" onmouseout="clearCoor()"></div> <p style="font-size: 1vw;">Mouse over the rectangle above, and get the coordinates of your mouse pointer.</p> <p style="font-size: 1vw;">When the mouse is moved over the div, the p element will display the horizontal and vertical coordinates of your mouse pointer, whose values are returned from the "clientX" and "clientY" properties on the MouseEvent object.</p> <p id="event05" style="font-size: 1vw;"></p> </div> <p>onmouseover - onmouseout</p> <p onmouseover="style.color='red'" onmouseout="style.color='blue'" style="font-size: 1vw; margin-left: 2vw;">Mouse over this text - onmouseover</p> </div> <script> function doubleClick() { document.getElementById("event02").innerHTML = "Hello World"; } function mouseDown() { document.getElementById("event03").style.color = "red"; } function mouseUp() { document.getElementById("event03").style.color = "green"; } function myFunction7(elmnt, clr) { elmnt.style.color = clr; } function WhichButton(event) { alert("You pressed button: " + event.button) } function bigImg(x) { x.style.height = "64px"; x.style.width = "64px"; } function normalImg(x) { x.style.height = "32px"; x.style.width = "32px"; } function moveMouse(e) { var xx = e.clientX; var xy = e.clientY; var coor = "Coordinates : (" + xx + "," + xy + ")"; document.getElementById("event05").innerHTML = coor; } function clearCoor() { document.getElementById("event05").innerHTML = ""; } </script>
altKey : if the ALT key was pressed
button : which mouse button is pressed
buttons : which mouse buttons were pressed
clientX : the X coordinate of the mouse pointer (window relative)
clientY : the Y coordinate of the mouse pointer (window relative)
ctrlKey : if the CTRL key was pressed
p : the p about an event
metaKey : if the META key was pressed
offsetX : the X coordinate of the mouse pointer (target relative)
offsetY : the Y coordinate of the mouse pointer (target relative)
pageX : the X coordinate of the mouse pointer (document relative)
pageY : the Y coordinate of the mouse pointer (document relative)
relatedTarget : the element that triggered the mouse event
screenX : the X coordinate of the mouse pointer (screen relative)
screenY : The Y coordinate of the mouse pointer (screen relative)
shiftKey : if the SHIFT key was pressed
The clientX property returns the horizontal client coordinate of the mouse pointer when a mouse event occurs. The clientX property is read-only. The client area is the current window.
The clientY property returns the vertical client coordinate of the mouse pointer when a mouse event occurs. The clientY property is read-only. The client area is the current window.
pagehide : a user navigates away from a webpage
Syntax:
in HTML: <element onpagehide="myScript"></element>
in JavaScript: object.onpagehide = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("pagehide", myScript);
pageshow : a user navigates to a webpage
Syntax:
in HTML: <element onpageshow="myScript"></element>
in JavaScript: object.onpageshow = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("pageshow", myScript);
persisted : if the webpage was cached by the browser
popstate : the window's history changes
state : an object containing a copy of the history entries
onerror : an error occurs while loading an external file
Syntax:
in HTML : <element onerror="myScript"></element>
in JavaScript : object.onerror = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("error", myScript);
onloadstart : the browser starts looking for the specified file
Syntax:
in HTML : <element onloadstart="myScript"></element>
in JavaScript : object.onloadstart = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("loadstart", myScript);
lengthComputable : if the length of the progress can be computable or not
loaded : how much work has been loaded
total : the total amount that will be loaded
storage : a Web Storage area is updated
Syntax: event.url
key : the key of the storage item
newValue : the new value of the storage item
oldValue : the old value of the storage item
storageArea : the affected storage object
url : the URL of the changed item's document
ontouchcancel : a touch is interrupted
Syntax:
in HTML : <element ontouchchannel ="myScript"></element>
in JavaScript : object.ontouchchannel = myScript;
in JavaScript using the addEventListener() method: object.addEventListener("touchchannel", myScript);
ontouchend : a finger is removed from a touch screen
Syntax:
in HTML : <element ontouchend="myScript"></element>
in JavaScript : object.ontouchendr = myScript;
in JavaScript using the addEventListener() method: object.addEventListener("touchend", myScript);
ontouchmove :a finger is dragged across the screen
Syntax:
in HTML : <element ontouchmove="myScript"></element>
in JavaScript : object.ontouchmove = myScript;
in JavaScript using the addEventListener() method: object.addEventListener("touchmove", myScript);
ontouchstart : A finger is placed on a touch screen
Syntax:
in HTML : <element ontouchstart="myScript"></element>
in JavaScript : object.ontouchstart = myScript;
in JavaScript using the addEventListener() method: object.addEventListener("touchstart", myScript);
altKey : if the ALT key was pressed when the event was triggered
changedTouches : a list of the touch objects whose state changed between this and the previous touch
ctrlKey : if the CTRL key was pressed when the event was triggered
metaKey : if the META key was pressed when the event was triggered
shiftKey : if the SHIFT key was pressed when the event was triggered
targetTouches : a list of the touch objects that are in contact with the surface and where the touchstart event occured on the same target element as the current target element
touches : a list of the touch objects that are currently in contact with the surface
transitionend : a CSS transition has completed
Syntax:
object.addEventListener("webkitTransitionEnd", myScript); // Code for Safari 3.1 to 6.0
object.addEventListener("transitionend", myScript); // Standard syntax
propertyName : the name of the transition
elapsedTime : the number of seconds a transition has been running
pseudoElement : the name of the pseudo-element of the transition
abort : the loading of a media is aborted
Syntax:
in HTML : <element onabort="myScript"></element>
in JavaScript : object.onabort = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("abort", myScript);
beforeunload : a document is about to be unloaded
Syntax:
in HTML : <element onbeforeunload="myScript"></element>
in JavaScript : object.onbeforeunload = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("beforeunload", myScript);
error : an error occurs during the loading of a media file
Syntax:
in HTML : <element onerror="myScript"></element>
in JavaScript : object.onerror = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("error", myScript);
load : an object has loaded
Syntax:
in HTML : <element onload="myScript"></element>
in JavaScript : object.onload = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("load", myScript);
resize : the document view is resized
Syntax:
in HTML : <element onresize="myScript"></element>
in JavaScript : object.onresize = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("resize", myScript);
scroll : an element's scrollbar is scrolled
Syntax:
in HTML : <element onscroll="myScript"></element>
in JavaScript : object.onscroll = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("scroll", myScript);
select : a user selects text
Syntax:
in HTML : <element onselect="myScript"></element>
in JavaScript : object.onselect = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("select", myScript);
unload : a page has unloaded (for
)Syntax:
in HTML : <element onunload="myScript"></element>
in JavaScript : object.onunload = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("unload", myScript);
detail : the p about an event
view : the Window object where the event occurred
onwheel : the mouse wheel rolls over an element
Syntax:
in HTML : <element onwheel="myScript"></element>
in JavaScript : object.onwheel = function(){myScript};
in JavaScript using the addEventListener() method: object.addEventListener("wheel", myScript);
deltaX : the horizontal (x-axis) scroll amount of the wheel
deltaY : the vertical (y-axis) scroll amount of the wheel
deltaZ : the z-axis scroll amount of the wheel
deltaMode : the unit of measurements (pixels, lines or pages)
onabort — media loading is aborted.
oncanplay — the browser can start playing media (e.g. a file has buffered enough).
oncanplaythrough — when browser can play through media without stopping.
ondurationchange — the duration of the media changes.
onended — the media has reach its end.
onerror — happens when an error occurs while loading an external file.
onloadeddata — media data is loaded.
onloadedmetadata — meta data (like dimensions and duration) are loaded.
onloadstart — browser starts looking for specified media.
onpause — media is paused either by the user or automatically.
onplay — the media has been started or is no longer paused.
onplaying — media is playing after having been paused or stopped for buffering.
onprogress — browser is in the process of downloading the media.
onratechange — the playing speed of the media changes.
onseeked — user is finished moving/skipping to a new position in the media.
onseeking — the user starts moving/skipping.
onstalled — the browser is trying to load the media but it is not available.
onsuspend — browser is intentionally not loading media.
ontimeupdate — the playing position has changed (e.g. because of fast forward).
onvolumechange — media volume has changed (including mute).
onwaiting — media paused but expected to resume (for example, buffering).
transitionend — fired when a CSS transition has completed.
onmessage — a message is received through the event source.
onoffline — browser starts to work offline.
ononline — the browser starts to work online.
onpopstate — when the window's history changes.
onshow — a "menu" element is shown as a context menu.
onstorage — a Web Storage area is updated.
ontoggle - the user opens or closes the "p" element.
onwheel — mouse wheel rolls up or down over an element.
ontouchcancel — screen touch is interrupted.
ontouchend — user finger is removed from a touch screen.
ontouchstart — finger is placed on touch screen.
try — let you define a block of code to test for errors.
catch — set up a block of code to execute in case of an error.
throw — create custom error messages instead of the standard JavaScript errors.
finally — let you execute code, after try and catch, regardless of the result.
name — sets or returns the error name.
message — sets or returns an error message in string from.
EvalError — an error has occurred in the eval() function.
RangeError — a number is “out of range”.
ReferenceError — an illegal reference has occurred.
SyntaxError — a syntax error has occurred.
TypeError — a type error has occurred.
URIError — an encodeURI() error has occurred.
onabort — the loading of a media is aborted.
onbeforeunload — event occurs before the document is about to be unloaded.
onerror — an error occurs while loading an external file.
onhashchange — there have been changes to the anchor part of a URL.
onload — when an object has loaded.
onpagehide — the user navigates away from a webpage.
onpageshow — when the user navigates to a webpage.
onresize — the document view is resized.
onscroll — an element's scrollbar is being scrolled.
onunload — event occurs when a page has unloaded.
<input value="Click me" onclick="alert('Click!')" type="button"> <script> function countRabbits() { for(let i=1; i<=3; i++) { alert("Rabbit number " + i); } } </script> <input type="button" onclick="countRabbits()" value="Count rabbits!">
<input id="elem" type="button" value="Click me"> <script> elem.onclick = function() { alert('Thank you'); }; </script> <input type="button" id="elem" onclick="alert('Before')" value="Click me"> <script> elem.onclick = function() { // overwrites the existing handler alert('After'); // only this will be shown }; </script>
<button onclick="alert(this.innerHTML)">Click me</button> // Click me
<input id="elem" type="button" value="Click me"/> <script> function handler1() { alert('Thanks!'); }; function handler2() { alert('Thanks again!'); } elem.onclick = () => alert("Hello"); elem.addEventListener("click", handler1); // Thanks! elem.addEventListener("click", handler2); // Thanks again! </script>
<input type="button" value="Click me" id="elem"> <script> elem.onclick = function(event) { // show event type, element and coordinates of the click alert(event.type + " at " + event.currentTarget); alert("Coordinates: " + event.clientX + ":" + event.clientY); }; </script>
<button id="elem">Click me</button> <script> let obj = { handleEvent(event) { alert(event.type + " at " + event.currentTarget); } }; elem.addEventListener('click', obj); </script>